While working for Chase Microsystems(small business based in Edmonds,) I was asked to provide some eye-candy for our kiosk at a series of Real Estate Trade Shows. I had been working on a 3D engine for game development on the side, so I made a quick demo of the technology in its current state. The scene was defined by an XML file which could be manually edited prior to display(time and budget constraints eschewed a formal Editor.)
OpenGL SceneGraph Engine written in C++, utilizing an XML Parser to configure objects and load assets stored in a custom file format. Also featured Procedural Geometry and Text rendered using the FreeType library.